Multimodal models leverage large-scale pretraining to achieve strong but still imperfect performance on tasks such as image captioning, visual question answering, and cross-modal retrieval. In this paper, we present a simple and efficient method for correcting errors in trained contrastive image-text retrieval models with no additional training, called Nearest Neighbor Normalization (NNN). We show an improvement on retrieval metrics in both text retrieval and image retrieval for all of the contrastive models that we tested (CLIP, BLIP, ALBEF, SigLIP, BEiT) and for both of the datasets that we used (MS-COCO and Flickr30k). NNN requires a reference database, but does not require any training on this database, and can even increase the retrieval accuracy of a model after finetuning.
Modern language models often exhibit powerful but brittle behavior, leading to the development of larger and more diverse benchmarks to reliably assess their behavior. Here, we suggest that model performance can be benchmarked and elucidated with much smaller evaluation sets. We first show that in six popular language classification benchmarks, model confidence in the correct class on many pairs of points is strongly correlated across models. We build upon this phenomenon to propose Anchor Point Selection, a technique to select small subsets of datasets that capture model behavior across the entire dataset. Anchor points reliably rank models: across 87 diverse language model-prompt pairs, evaluating models using 1-30 anchor points outperforms uniform sampling and other baselines at accurately ranking models. Moreover, just a dozen anchor points can be used to estimate model per-class predictions on all other points in a dataset with low error, sufficient for gauging where the model is likely to fail. Lastly, we present Anchor Point Maps for visualizing these insights and facilitating comparisons of the performance of different models on various regions within the dataset distribution.
Statements involving metalinguistic self-reference (“This paper has six sections.”) are prevalent in many domains. Can large language models (LLMs) handle such language? In this paper, we present “I am a Strange Dataset”, a new dataset for addressing this question. There are two subtasks: generation and verification. In generation, models continue statements like “The penultimate word in this sentence is” (where a correct continuation is “is”). In verification, models judge the truth of statements like “The penultimate word in this sentence is sentence.” (false). We also provide minimally different metalinguistic non-self-reference examples to complement the main dataset by probing for whether models can handle metalinguistic language at all. The dataset is hand-crafted by experts and validated by non-expert annotators. We test a variety of open-source LLMs (7B to 70B parameters) as well as closed-source LLMs through APIs. All models perform close to chance across both subtasks and even on the non-self-referential metalinguistic control data, though we find some steady improvement with model scale. GPT 4 is the only model to consistently do significantly better than chance, and it is still only in the 60% range, while our untrained human annotators score well in the 89-93% range. The dataset and evaluation toolkit are available at https://github.com/TristanThrush/i-am-a-strange-dataset
In recent years, active learning has been successfully applied to an array of NLP tasks. However, prior work often assumes that training and test data are drawn from the same distribution. This is problematic, as in real-life settings data may stem from several sources of varying relevance and quality. We show that four popular active learning schemes fail to outperform random selection when applied to unlabelled pools comprised of multiple data sources on the task of natural language inference. We reveal that uncertainty-based strategies perform poorly due to the acquisition of collective outliers, i.e., hard-to-learn instances that hamper learning and generalisation. When outliers are removed, strategies are found to recover and outperform random baselines. In further analysis, we find that collective outliers vary in form between sources, and show that hard-to-learn data is not always categorically harmful. Lastly, we leverage dataset cartography to introduce difficulty-stratified testing and find that different strategies are affected differently by example learnability and difficulty.
In Dynamic Adversarial Data Collection (DADC), human annotators are tasked with finding examples that models struggle to predict correctly. Models trained on DADC-collected training data have been shown to be more robust in adversarial and out-of-domain settings, and are considerably harder for humans to fool. However, DADC is more time-consuming than traditional data collection and thus more costly per annotated example. In this work, we examine whether we can maintain the advantages of DADC, without incurring the additional cost. To that end, we introduce Generative Annotation Assistants (GAAs), generator-in-the-loop models that provide real-time suggestions that annotators can either approve, modify, or reject entirely. We collect training datasets in twenty experimental settings and perform a detailed analysis of this approach for the task of extractive question answering (QA) for both standard and adversarial data collection. We demonstrate that GAAs provide significant efficiency benefits with over a 30% annotation speed-up, while leading to over a 5x improvement in model fooling rates. In addition, we find that using GAA-assisted training data leads to higher downstream model performance on a variety of question answering tasks over adversarial data collection.
We introduce Dynatask: an open source system for setting up custom NLP tasks that aims to greatly lower the technical knowledge and effort required for hosting and evaluating state-of-the-art NLP models, as well as for conducting model in the loop data collection with crowdworkers. Dynatask is integrated with Dynabench, a research platform for rethinking benchmarking in AI that facilitates human and model in the loop data collection and evaluation. To create a task, users only need to write a short task configuration file from which the relevant web interfaces and model hosting infrastructure are automatically generated. The system is available at https://dynabench.org/ and the full library can be found at https://github.com/facebookresearch/dynabench.
Unwanted and often harmful social biases are becoming ever more salient in NLP research, affecting both models and datasets. In this work, we ask whether training on demographically perturbed data leads to fairer language models. We collect a large dataset of human annotated text perturbations and train a neural perturbation model, which we show outperforms heuristic alternatives. We find that (i) language models (LMs) pre-trained on demographically perturbed corpora are typically more fair, and (ii) LMs finetuned on perturbed GLUE datasets exhibit less demographic bias on downstream tasks, and (iii) fairness improvements do not come at the expense of performance on downstream tasks. Lastly, we discuss outstanding questions about how best to evaluate the (un)fairness of large language models. We hope that this exploration of neural demographic perturbation will help drive more improvement towards fairer NLP.
To create models that are robust across a wide range of test inputs, training datasets should include diverse examples that span numerous phenomena. Dynamic adversarial data collection (DADC), where annotators craft examples that challenge continually improving models, holds promise as an approach for generating such diverse training sets. Prior work has shown that running DADC over 1-3 rounds can help models fix some error types, but it does not necessarily lead to better generalization beyond adversarial test data. We argue that running DADC over many rounds maximizes its training-time benefits, as the different rounds can together cover many of the task-relevant phenomena. We present the first study of longer-term DADC, where we collect 20 rounds of NLI examples for a small set of premise paragraphs, with both adversarial and non-adversarial approaches. Models trained on DADC examples make 26% fewer errors on our expert-curated test set compared to models trained on non-adversarial data. Our analysis shows that DADC yields examples that are more difficult, more lexically and syntactically diverse, and contain fewer annotation artifacts compared to non-adversarial examples.
We present a human-and-model-in-the-loop process for dynamically generating datasets and training better performing and more robust hate detection models. We provide a new dataset of 40,000 entries, generated and labelled by trained annotators over four rounds of dynamic data creation. It includes 15,000 challenging perturbations and each hateful entry has fine-grained labels for the type and target of hate. Hateful entries make up 54% of the dataset, which is substantially higher than comparable datasets. We show that model performance is substantially improved using this approach. Models trained on later rounds of data collection perform better on test sets and are harder for annotators to trick. They also have better performance on HateCheck, a suite of functional tests for online hate detection. We provide the code, dataset and annotation guidelines for other researchers to use.
To quantify how well natural language understanding models can capture consistency in a general conversation, we introduce the DialoguE COntradiction DEtection task (DECODE) and a new conversational dataset containing both human-human and human-bot contradictory dialogues. We show that: (i) our newly collected dataset is notably more effective at providing supervision for the dialogue contradiction detection task than existing NLI data including those aimed to cover the dialogue domain; (ii) Transformer models that explicitly hinge on utterance structures for dialogue contradiction detection are more robust and generalize well on both analysis and out-of-distribution dialogues than standard (unstructured) Transformers. We also show that our best contradiction detection model correlates well with human judgments and further provide evidence for its usage in both automatically evaluating and improving the consistency of state-of-the-art generative chatbots.
We introduce DynaSent (‘Dynamic Sentiment’), a new English-language benchmark task for ternary (positive/negative/neutral) sentiment analysis. DynaSent combines naturally occurring sentences with sentences created using the open-source Dynabench Platform, which facilities human-and-model-in-the-loop dataset creation. DynaSent has a total of 121,634 sentences, each validated by five crowdworkers, and its development and test splits are designed to produce chance performance for even the best models we have been able to develop; when future models solve this task, we will use them to create DynaSent version 2, continuing the dynamic evolution of this benchmark. Here, we report on the dataset creation effort, focusing on the steps we took to increase quality and reduce artifacts. We also present evidence that DynaSent’s Neutral category is more coherent than the comparable category in other benchmarks, and we motivate training models from scratch for each round over successive fine-tuning.
We demonstrate that transformers obtain impressive performance even when some of the layers are randomly initialized and never updated. Inspired by old and well-established ideas in machine learning, we explore a variety of non-linear “reservoir” layers interspersed with regular transformer layers, and show improvements in wall-clock compute time until convergence, as well as overall performance, on various machine translation and (masked) language modelling tasks.
In adversarial data collection (ADC), a human workforce interacts with a model in real time, attempting to produce examples that elicit incorrect predictions. Researchers hope that models trained on these more challenging datasets will rely less on superficial patterns, and thus be less brittle. However, despite ADC’s intuitive appeal, it remains unclear when training on adversarial datasets produces more robust models. In this paper, we conduct a large-scale controlled study focused on question answering, assigning workers at random to compose questions either (i) adversarially (with a model in the loop); or (ii) in the standard fashion (without a model). Across a variety of models and datasets, we find that models trained on adversarial data usually perform better on other adversarial datasets but worse on a diverse collection of out-of-domain evaluation sets. Finally, we provide a qualitative analysis of adversarial (vs standard) data, identifying key differences and offering guidance for future research.
We present the results and main findings of the shared task at WOAH 5 on hateful memes detection. The task include two subtasks relating to distinct challenges in the fine-grained detection of hateful memes: (1) the protected category attacked by the meme and (2) the attack type. 3 teams submitted system description papers. This shared task builds on the hateful memes detection task created by Facebook AI Research in 2020.
We introduce Dynabench, an open-source platform for dynamic dataset creation and model benchmarking. Dynabench runs in a web browser and supports human-and-model-in-the-loop dataset creation: annotators seek to create examples that a target model will misclassify, but that another person will not. In this paper, we argue that Dynabench addresses a critical need in our community: contemporary models quickly achieve outstanding performance on benchmark tasks but nonetheless fail on simple challenge examples and falter in real-world scenarios. With Dynabench, dataset creation, model development, and model assessment can directly inform each other, leading to more robust and informative benchmarks. We report on four initial NLP tasks, illustrating these concepts and highlighting the promise of the platform, and address potential objections to dynamic benchmarking as a new standard for the field.
Given the increasingly prominent role NLP models (will) play in our lives, it is important for human expectations of model behavior to align with actual model behavior. Using Natural Language Inference (NLI) as a case study, we investigate the extent to which human-generated explanations of models’ inference decisions align with how models actually make these decisions. More specifically, we define three alignment metrics that quantify how well natural language explanations align with model sensitivity to input words, as measured by integrated gradients. Then, we evaluate eight different models (the base and large versions of BERT,RoBERTa and ELECTRA, as well as anRNN and bag-of-words model), and find that the BERT-base model has the highest alignment with human-generated explanations, for all alignment metrics. Focusing in on transformers, we find that the base versions tend to have higher alignment with human-generated explanations than their larger counterparts, suggesting that increasing the number of model parameters leads, in some cases, to worse alignment with human explanations. Finally, we find that a model’s alignment with human explanations is not predicted by the model’s accuracy, suggesting that accuracy and alignment are complementary ways to evaluate models.
We present the results of the first task on Large-Scale Multilingual Machine Translation. The task consists on the many-to-many evaluation of a single model across a variety of source and target languages. This year, the task consisted on three different settings: (i) SMALL-TASK1 (Central/South-Eastern European Languages), (ii) the SMALL-TASK2 (South-East Asian Languages), and (iii) FULL-TASK (all 101 x 100 language pairs). All the tasks used the FLORES-101 dataset as the evaluation benchmark. To ensure the longevity of the dataset, the test sets were not publicly released and the models were evaluated in a controlled environment on Dynabench. There were a total of 10 participating teams for the tasks, with a total of 151 intermediate model submissions and 13 final models. This year’s result show a significant improvement over the known base-lines with +17.8 BLEU for SMALL-TASK2, +10.6 for FULL-TASK and +3.6 for SMALL-TASK1.
Recent advances in using retrieval components over external knowledge sources have shown impressive results for a variety of downstream tasks in natural language processing. Here, we explore the use of unstructured external knowledge sources of images and their corresponding captions for improving visual question answering (VQA). First, we train a novel alignment model for embedding images and captions in the same space, which achieves substantial improvement in performance on image-caption retrieval w.r.t. similar methods. Second, we show that retrieval-augmented multi-modal transformers using the trained alignment model improve results on VQA over strong baselines. We further conduct extensive experiments to establish the promise of this approach, and examine novel applications for inference time such as hot-swapping indices.
Despite showing increasingly human-like conversational abilities, state-of-the-art dialogue models often suffer from factual incorrectness and hallucination of knowledge (Roller et al., 2020). In this work we explore the use of neural-retrieval-in-the-loop architectures - recently shown to be effective in open-domain QA (Lewis et al., 2020b; Izacard and Grave, 2020) - for knowledge-grounded dialogue, a task that is arguably more challenging as it requires querying based on complex multi-turn dialogue context and generating conversationally coherent responses. We study various types of architectures with multiple components - retrievers, rankers, and encoder-decoders - with the goal of maximizing knowledgeability while retaining conversational ability. We demonstrate that our best models obtain state-of-the-art performance on two knowledge-grounded conversational tasks. The models exhibit open-domain conversational capabilities, generalize effectively to scenarios not within the training data, and, as verified by human evaluations, substantially reduce the well-known problem of knowledge hallucination in state-of-the-art chatbots.
A possible explanation for the impressive performance of masked language model (MLM) pre-training is that such models have learned to represent the syntactic structures prevalent in classical NLP pipelines. In this paper, we propose a different explanation: MLMs succeed on downstream tasks almost entirely due to their ability to model higher-order word co-occurrence statistics. To demonstrate this, we pre-train MLMs on sentences with randomly shuffled word order, and show that these models still achieve high accuracy after fine-tuning on many downstream tasks—including tasks specifically designed to be challenging for models that ignore word order. Our models perform surprisingly well according to some parametric syntactic probes, indicating possible deficiencies in how we test representations for syntactic information. Overall, our results show that purely distributional information largely explains the success of pre-training, and underscore the importance of curating challenging evaluation datasets that require deeper linguistic knowledge.
We demonstrate that, hidden within one-layer randomly weighted neural networks, there exist subnetworks that can achieve impressive performance, without ever modifying the weight initializations, on machine translation tasks. To find subnetworks for one-layer randomly weighted neural networks, we apply different binary masks to the same weight matrix to generate different layers. Hidden within a one-layer randomly weighted Transformer, we find that subnetworks that can achieve 29.45/17.29 BLEU on IWSLT14/WMT14. Using a fixed pre-trained embedding layer, the previously found subnetworks are smaller than, but can match 98%/92% (34.14/25.24 BLEU) of the performance of, a trained Transformersmall/base on IWSLT14/WMT14. Furthermore, we demonstrate the effectiveness of larger and deeper transformers in this setting, as well as the impact of different initialization methods.
We propose the first general-purpose gradient-based adversarial attack against transformer models. Instead of searching for a single adversarial example, we search for a distribution of adversarial examples parameterized by a continuous-valued matrix, hence enabling gradient-based optimization. We empirically demonstrate that our white-box attack attains state-of-the-art attack performance on a variety of natural language tasks, outperforming prior work in terms of adversarial success rate with matching imperceptibility as per automated and human evaluation. Furthermore, we show that a powerful black-box transfer attack, enabled by sampling from the adversarial distribution, matches or exceeds existing methods, while only requiring hard-label outputs.
Despite recent progress, state-of-the-art question answering models remain vulnerable to a variety of adversarial attacks. While dynamic adversarial data collection, in which a human annotator tries to write examples that fool a model-in-the-loop, can improve model robustness, this process is expensive which limits the scale of the collected data. In this work, we are the first to use synthetic adversarial data generation to make question answering models more robust to human adversaries. We develop a data generation pipeline that selects source passages, identifies candidate answers, generates questions, then finally filters or re-labels them to improve quality. Using this approach, we amplify a smaller human-written adversarial dataset to a much larger set of synthetic question-answer pairs. By incorporating our synthetic data, we improve the state-of-the-art on the AdversarialQA dataset by 3.7F1 and improve model generalisation on nine of the twelve MRQA datasets. We further conduct a novel human-in-the-loop evaluation and show that our models are considerably more robust to new human-written adversarial examples: crowdworkers can fool our model only 8.8% of the time on average, compared to 17.6% for a model trained without synthetic data.
We introduce a new large-scale NLI benchmark dataset, collected via an iterative, adversarial human-and-model-in-the-loop procedure. We show that training models on this new dataset leads to state-of-the-art performance on a variety of popular NLI benchmarks, while posing a more difficult challenge with its new test set. Our analysis sheds light on the shortcomings of current state-of-the-art models, and shows that non-expert annotators are successful at finding their weaknesses. The data collection method can be applied in a never-ending learning scenario, becoming a moving target for NLU, rather than a static benchmark that will quickly saturate.
Machine learning models are trained to find patterns in data. NLP models can inadvertently learn socially undesirable patterns when training on gender biased text. In this work, we propose a novel, general framework that decomposes gender bias in text along several pragmatic and semantic dimensions: bias from the gender of the person being spoken about, bias from the gender of the person being spoken to, and bias from the gender of the speaker. Using this fine-grained framework, we automatically annotate eight large scale datasets with gender information. In addition, we collect a new, crowdsourced evaluation benchmark. Distinguishing between gender bias along multiple dimensions enables us to train better and more fine-grained gender bias classifiers. We show our classifiers are valuable for a variety of applications, like controlling for gender bias in generative models, detecting gender bias in arbitrary text, and classifying text as offensive based on its genderedness.
Social biases present in data are often directly reflected in the predictions of models trained on that data. We analyze gender bias in dialogue data, and examine how this bias is not only replicated, but is also amplified in subsequent generative chit-chat dialogue models. We measure gender bias in six existing dialogue datasets before selecting the most biased one, the multi-player text-based fantasy adventure dataset LIGHT, as a testbed for bias mitigation techniques. We consider three techniques to mitigate gender bias: counterfactual data augmentation, targeted data collection, and bias controlled training. We show that our proposed techniques mitigate gender bias by balancing the genderedness of generated dialogue utterances, and find that they are particularly effective in combination. We evaluate model performance with a variety of quantitative methods—including the quantity of gendered words, a dialogue safety classifier, and human assessments—all of which show that our models generate less gendered, but equally engaging chit-chat responses.
We aim to improve question answering (QA) by decomposing hard questions into simpler sub-questions that existing QA systems are capable of answering. Since labeling questions with decompositions is cumbersome, we take an unsupervised approach to produce sub-questions, also enabling us to leverage millions of questions from the internet. Specifically, we propose an algorithm for One-to-N Unsupervised Sequence transduction (ONUS) that learns to map one hard, multi-hop question to many simpler, single-hop sub-questions. We answer sub-questions with an off-the-shelf QA model and give the resulting answers to a recomposition model that combines them into a final answer. We show large QA improvements on HotpotQA over a strong baseline on the original, out-of-domain, and multi-hop dev sets. ONUS automatically learns to decompose different kinds of questions, while matching the utility of supervised and heuristic decomposition methods for QA and exceeding those methods in fluency. Qualitatively, we find that using sub-questions is promising for shedding light on why a QA system makes a prediction.
We consider the task of inferring “is-a” relationships from large text corpora. For this purpose, we propose a new method combining hyperbolic embeddings and Hearst patterns. This approach allows us to set appropriate constraints for inferring concept hierarchies from distributional contexts while also being able to predict missing “is-a”-relationships and to correct wrong extractions. Moreover – and in contrast with other methods – the hierarchical nature of hyperbolic space allows us to learn highly efficient representations and to improve the taxonomic consistency of the inferred hierarchies. Experimentally, we show that our approach achieves state-of-the-art performance on several commonly-used benchmarks.
A good conversation requires balance – between simplicity and detail; staying on topic and changing it; asking questions and answering them. Although dialogue agents are commonly evaluated via human judgments of overall quality, the relationship between quality and these individual factors is less well-studied. In this work, we examine two controllable neural text generation methods, conditional training and weighted decoding, in order to control four important attributes for chit-chat dialogue: repetition, specificity, response-relatedness and question-asking. We conduct a large-scale human evaluation to measure the effect of these control parameters on multi-turn interactive conversations on the PersonaChat task. We provide a detailed analysis of their relationship to high-level aspects of conversation, and show that by controlling combinations of these variables our models obtain clear improvements in human quality judgments.
We introduce a large-scale crowdsourced text adventure game as a research platform for studying grounded dialogue. In it, agents can perceive, emote, and act whilst conducting dialogue with other agents. Models and humans can both act as characters within the game. We describe the results of training state-of-the-art generative and retrieval models in this setting. We show that in addition to using past dialogue, these models are able to effectively use the state of the underlying world to condition their predictions. In particular, we show that grounding on the details of the local environment, including location descriptions, and the objects (and their affordances) and characters (and their previous actions) present within it allows better predictions of agent behavior and dialogue. We analyze the ingredients necessary for successful grounding in this setting, and how each of these factors relate to agents that can talk and act successfully.
We propose a system that finds the strongest supporting evidence for a given answer to a question, using passage-based question-answering (QA) as a testbed. We train evidence agents to select the passage sentences that most convince a pretrained QA model of a given answer, if the QA model received those sentences instead of the full passage. Rather than finding evidence that convinces one model alone, we find that agents select evidence that generalizes; agent-chosen evidence increases the plausibility of the supported answer, as judged by other QA models and humans. Given its general nature, this approach improves QA in a robust manner: using agent-selected evidence (i) humans can correctly answer questions with only ~20% of the full passage and (ii) QA models can generalize to longer passages and harder questions.
We describe a multi-agent communication framework for examining high-level linguistic phenomena at the community-level. We demonstrate that complex linguistic behavior observed in natural language can be reproduced in this simple setting: i) the outcome of contact between communities is a function of inter- and intra-group connectivity; ii) linguistic contact either converges to the majority protocol, or in balanced cases leads to novel creole languages of lower complexity; and iii) a linguistic continuum emerges where neighboring languages are more mutually intelligible than farther removed languages. We conclude that at least some of the intricate properties of language evolution need not depend on complex evolved linguistic capabilities, but can emerge from simple social exchanges between perceptually-enabled agents playing communication games.
Emergent multi-agent communication protocols are very different from natural language and not easily interpretable by humans. We find that agents that were initially pretrained to produce natural language can also experience detrimental language drift: when a non-linguistic reward is used in a goal-based task, e.g. some scalar success metric, the communication protocol may easily and radically diverge from natural language. We recast translation as a multi-agent communication game and examine auxiliary training constraints for their effectiveness in mitigating language drift. We show that a combination of syntactic (language model likelihood) and semantic (visual grounding) constraints gives the best communication performance, allowing pre-trained agents to retain English syntax while learning to accurately convey the intended meaning.
How can we teach artificial agents to use human language flexibly to solve problems in real-world environments? We have an example of this in nature: human babies eventually learn to use human language to solve problems, and they are taught with an adult human-in-the-loop. Unfortunately, current machine learning methods (e.g. from deep reinforcement learning) are too data inefficient to learn language in this way. An outstanding goal is finding an algorithm with a suitable ‘language learning prior’ that allows it to learn human language, while minimizing the number of on-policy human interactions. In this paper, we propose to learn such a prior in simulation using an approach we call, Learning to Learn to Communicate (L2C). Specifically, in L2C we train a meta-learning agent in simulation to interact with populations of pre-trained agents, each with their own distinct communication protocol. Once the meta-learning agent is able to quickly adapt to each population of agents, it can be deployed in new populations, including populations speaking human language. Our key insight is that such populations can be obtained via self-play, after pre-training agents with imitation learning on a small amount of off-policy human language data. We call this latter technique Seeded Self-Play (S2P). Our preliminary experiments show that agents trained with L2C and S2P need fewer on-policy samples to learn a compositional language in a Lewis signaling game.
We investigate grounded sentence representations, where we train a sentence encoder to predict the image features of a given caption—i.e., we try to “imagine” how a sentence would be depicted visually—and use the resultant features as sentence representations. We examine the quality of the learned representations on a variety of standard sentence representation quality benchmarks, showing improved performance for grounded models over non-grounded ones. In addition, we thoroughly analyze the extent to which grounding contributes to improved performance, and show that the system also learns improved word embeddings.
Chit-chat models are known to have several problems: they lack specificity, do not display a consistent personality and are often not very captivating. In this work we present the task of making chit-chat more engaging by conditioning on profile information. We collect data and train models to (i)condition on their given profile information; and (ii) information about the person they are talking to, resulting in improved dialogues, as measured by next utterance prediction. Since (ii) is initially unknown our model is trained to engage its partner with personal topics, and we show the resulting dialogue can be used to predict profile information about the interlocutors.
Methods for unsupervised hypernym detection may broadly be categorized according to two paradigms: pattern-based and distributional methods. In this paper, we study the performance of both approaches on several hypernymy tasks and find that simple pattern-based methods consistently outperform distributional methods on common benchmark datasets. Our results show that pattern-based models provide important contextual constraints which are not yet captured in distributional methods.
We describe our work for the CALCS 2018 shared task on named entity recognition on code-switched data. Our system ranked first place for MS Arabic-Egyptian named entity recognition and third place for English-Spanish.
Lake and Baroni (2018) recently introduced the SCAN data set, which consists of simple commands paired with action sequences and is intended to test the strong generalization abilities of recurrent sequence-to-sequence models. Their initial experiments suggested that such models may fail because they lack the ability to extract systematic rules. Here, we take a closer look at SCAN and show that it does not always capture the kind of generalization that it was designed for. To mitigate this we propose a complementary dataset, which requires mapping actions back to the original commands, called NACS. We show that models that do well on SCAN do not necessarily do well on NACS, and that NACS exhibits properties more closely aligned with realistic use-cases for sequence-to-sequence models.
While one of the first steps in many NLP systems is selecting what pre-trained word embeddings to use, we argue that such a step is better left for neural networks to figure out by themselves. To that end, we introduce dynamic meta-embeddings, a simple yet effective method for the supervised learning of embedding ensembles, which leads to state-of-the-art performance within the same model class on a variety of tasks. We subsequently show how the technique can be used to shed new light on the usage of word embeddings in NLP systems.
We introduce HyperLex—a data set and evaluation resource that quantifies the extent of the semantic category membership, that is, type-of relation, also known as hyponymy–hypernymy or lexical entailment (LE) relation between 2,616 concept pairs. Cognitive psychology research has established that typicality and category/class membership are computed in human semantic memory as a gradual rather than binary relation. Nevertheless, most NLP research and existing large-scale inventories of concept category membership (WordNet, DBPedia, etc.) treat category membership and LE as binary. To address this, we asked hundreds of native English speakers to indicate typicality and strength of category membership between a diverse range of concept pairs on a crowdsourcing platform. Our results confirm that category membership and LE are indeed more gradual than binary. We then compare these human judgments with the predictions of automatic systems, which reveals a huge gap between human performance and state-of-the-art LE, distributional and representation learning models, and substantial differences between the models themselves. We discuss a pathway for improving semantic models to overcome this discrepancy, and indicate future application areas for improved graded LE systems.
Many modern NLP systems rely on word embeddings, previously trained in an unsupervised manner on large corpora, as base features. Efforts to obtain embeddings for larger chunks of text, such as sentences, have however not been so successful. Several attempts at learning unsupervised representations of sentences have not reached satisfactory enough performance to be widely adopted. In this paper, we show how universal sentence representations trained using the supervised data of the Stanford Natural Language Inference datasets can consistently outperform unsupervised methods like SkipThought vectors on a wide range of transfer tasks. Much like how computer vision uses ImageNet to obtain features, which can then be transferred to other tasks, our work tends to indicate the suitability of natural language inference for transfer learning to other NLP tasks. Our encoder is publicly available.
The ubiquity of metaphor in our everyday communication makes it an important problem for natural language understanding. Yet, the majority of metaphor processing systems to date rely on hand-engineered features and there is still no consensus in the field as to which features are optimal for this task. In this paper, we present the first deep learning architecture designed to capture metaphorical composition. Our results demonstrate that it outperforms the existing approaches in the metaphor identification task.
Recent work on evaluating representation learning architectures in NLP has established a need for evaluation protocols based on subconscious cognitive measures rather than manually tailored intrinsic similarity and relatedness tasks. In this work, we propose a novel evaluation framework that enables large-scale evaluation of such architectures in the free word association (WA) task, which is firmly grounded in cognitive theories of human semantic representation. This evaluation is facilitated by the existence of large manually constructed repositories of word association data. In this paper, we (1) present a detailed analysis of the new quantitative WA evaluation protocol, (2) suggest new evaluation metrics for the WA task inspired by its direct analogy with information retrieval problems, (3) evaluate various state-of-the-art representation models on this task, and (4) discuss the relationship between WA and prior evaluations of semantic representation with well-known similarity and relatedness evaluation sets. We have made the WA evaluation toolkit publicly available.
We learn a mapping that negates adjectives by predicting an adjective’s antonym in an arbitrary word embedding model. We show that both linear models and neural networks improve on this task when they have access to a vector representing the semantic domain of the input word, e.g. a centroid of temperature words when predicting the antonym of ‘cold’. We introduce a continuous class-conditional bilinear neural network which is able to negate adjectives with high precision.
Important advances have recently been made using computational semantic models to decode brain activity patterns associated with concepts; however, this work has almost exclusively focused on concrete nouns. How well these models extend to decoding abstract nouns is largely unknown. We address this question by applying state-of-the-art computational models to decode functional Magnetic Resonance Imaging (fMRI) activity patterns, elicited by participants reading and imagining a diverse set of both concrete and abstract nouns. One of the models we use is linguistic, exploiting the recent word2vec skipgram approach trained on Wikipedia. The second is visually grounded, using deep convolutional neural networks trained on Google Images. Dual coding theory considers concrete concepts to be encoded in the brain both linguistically and visually, and abstract concepts only linguistically. Splitting the fMRI data according to human concreteness ratings, we indeed observe that both models significantly decode the most concrete nouns; however, accuracy is significantly greater using the text-based models for the most abstract nouns. More generally this confirms that current computational models are sufficiently advanced to assist in investigating the representational structure of abstract concepts in the brain.
We propose two novel methodologies for the automatic generation of rhythmic poetry in a variety of forms. The first approach uses a neural language model trained on a phonetic encoding to learn an implicit representation of both the form and content of English poetry. This model can effectively learn common poetic devices such as rhyme, rhythm and alliteration. The second approach considers poetry generation as a constraint satisfaction problem where a generative neural language model is tasked with learning a representation of content, and a discriminative weighted finite state machine constrains it on the basis of form. By manipulating the constraints of the latter model, we can generate coherent poetry with arbitrary forms and themes. A large-scale extrinsic evaluation demonstrated that participants consider machine-generated poems to be written by humans 54% of the time. In addition, participants rated a machine-generated poem to be the best amongst all evaluated.
The conventional solution for handling sparsely labelled data is extensive feature engineering. This is time consuming and task and domain specific. We present a novel approach for learning embedded features that aims to alleviate this problem. Our approach jointly learns embeddings at different levels of granularity (word, sentence and document) along with the class labels. The intuition is that topic semantics represented by embeddings at multiple levels results in better classification. We evaluate this approach in unsupervised and semi-supervised settings on two sparsely labelled classification tasks, outperforming the handcrafted models and several embedding baselines.
Natural Language Processing has broadened in scope to tackle more and more challenging language understanding and reasoning tasks. The core NLP tasks remain predominantly unimodal, focusing on linguistic input, despite the fact that we, humans, acquire and use language while communicating in perceptually rich environments. Moving towards human-level AI will require the integration and modeling of multiple modalities beyond language. With this tutorial, our aim is to introduce researchers to the areas of NLP that have dealt with multimodal signals. The key advantage of using multimodal signals in NLP tasks is the complementarity of the data in different modalities. For example, we are less likely to nd descriptions of yellow bananas or wooden chairs in text corpora, but these visual attributes can be readily extracted directly from images. Multimodal signals, such as visual, auditory or olfactory data, have proven useful for models of word similarity and relatedness, automatic image and video description, and even predicting the associated smells of words. Finally, multimodality offers a practical opportunity to study and apply multitask learning, a general machine learning paradigm that improves generalization performance of a task by using training signals of other related tasks.All material associated to the tutorial will be available at http://multimodalnlp.github.io/